MajorMUD Online Explorer

blood lance #763

in game limit 1

Type
1
Weapon type
3
Damage
6–30
Accuracy
11
Speed
2000
Strength required
60
Weight
250
Cost
2,000
Cost type
2
Uses
-1
Robable
yes

This seven-foot-long lance is coloured blood red, and is

wickedly barbed. Unholy symbols etched up and down its

length give off a smoky yellow light.

Abilities

AbilityNameValueEffect
28 Magical 3 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.
86 Quality 5 Specifies an items "Quality". The only effect of this is to counter "Shatter". See "Shatter".
98 Evil 0 In spells and items, makes the spell/item useable only by Evil aligned characters.
114 %Spell 25 Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp".
43 CastsSp 402 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.
43 CastsSp 894 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.
58 Crits 2 Increases or decreases the targets critical hit chance by the value specified in the parameter.
135 MinLevel 25 Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the

References

Points at

Dropped by
Hit message
  • #8230 skewer|impale|pierce
Miss message
  • #8287 lunge at
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Pointed at by