MajorMUD Online Explorer

Great Hydra #1016

group 38 / index 999 not in game limit 1

Experience
40,000
Exp multiplier
50.0
Hit points
3,000
HP regen
1000
Energy
1000
AC / DR / MR
65 / 40 / 90
BS defence
250
Alignment
2
Type
3
Regen time
1
Charm
999 (res 9999)

This monstrous, reptilian beast has thick scaly skin that glistens

with oily secretions. It has two heads attached to long, serpentine

necks, which act independently of the body. Hydras have incredible

regeneration and are rumored to be able to re-grow their heads.

Attack routine

#TypeUsesChance AccyDamageEnergySpell
0 1 80% 220 50–150 500
1 1 100% 160 50–100 500

Abilities

AbilityNameValueEffect
28 Magical 4 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.
139 SpellImmu 40 Used in objects to make the target immune to spells below or equal to the level specified in the parameter.
146 MonsGuards 1029 Used in monster definitions to define a monster that protects this one. The parameter points to an entry in the monster database that will protect this one. Multiple MonsGuards can be used to make the
57 SeeHidden 0 Grants the ability to see hidden players. For monsters, this allows them to see hidden players and attack them while they are sneaking or hiding. The monster will also follow even if the player escape

References

Points at

Death message
  • #2062 The %s stomps on you for %d damage!
Move message
  • #66

Pointed at by