Great Hydra #1016
group 38 / index 999 not in game limit 1
- Experience
- 40,000
- Exp multiplier
- 50.0
- Hit points
- 3,000
- HP regen
- 1000
- Energy
- 1000
- AC / DR / MR
- 65 / 40 / 90
- BS defence
- 250
- Alignment
- 2
- Type
- 3
- Regen time
- 1
- Charm
- 999 (res 9999)
This monstrous, reptilian beast has thick scaly skin that glistens
with oily secretions. It has two heads attached to long, serpentine
necks, which act independently of the body. Hydras have incredible
regeneration and are rumored to be able to re-grow their heads.
Attack routine
| # | Type | Uses | Chance | Accy | Damage | Energy | Spell |
|---|---|---|---|---|---|---|---|
| 0 | 1 | 80% | 220 | 50–150 | 500 | — | |
| 1 | 1 | 100% | 160 | 50–100 | 500 | — |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 28 | Magical | 4 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 139 | SpellImmu | 40 | Used in objects to make the target immune to spells below or equal to the level specified in the parameter. |
| 146 | MonsGuards | 1029 | Used in monster definitions to define a monster that protects this one. The parameter points to an entry in the monster database that will protect this one. Multiple MonsGuards can be used to make the |
| 57 | SeeHidden | 0 | Grants the ability to see hidden players. For monsters, this allows them to see hidden players and attack them while they are sneaking or hiding. The monster will also follow even if the player escape |
References
Points at
Casts on spawn
Death message
- #2062 The %s stomps on you for %d damage!
Move message
- #66