inquisitor #1019
group 38 / index 0 in game limit 1
- Experience
- 20,000
- Exp multiplier
- 10.0
- Hit points
- 800
- HP regen
- 100
- Energy
- 1000
- AC / DR / MR
- 70 / 8 / 150
- BS defence
- 90
- Alignment
- 2
- Type
- 3
- Gender
- 1
- Regen time
- 1
- Charm
- 9999 (res 9999)
- Weapon
- 1627
This fierce-looking warrior stands before you garbed in crimson scale
armour that bears the crest of a flame upon it. Wielding a vicious
looking scythe, he gazes at you with eyes of fanaticism and hatred.
Attack routine
| # | Type | Uses | Chance | Accy | Damage | Energy | Spell |
|---|---|---|---|---|---|---|---|
| 0 | 1 | 85% | 200 | 42–80 | 200 | — | |
| 1 | 1 | 100% | 200 | 80–300 | 200 | — | |
| 2 | 0 | 0% | — | 0–0 | 0 | — |
Drops
| Item | Chance | Uses |
|---|---|---|
| sapphire key #1943 | 100% | 1 |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 28 | Magical | 4 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 139 | SpellImmu | 45 | Used in objects to make the target immune to spells below or equal to the level specified in the parameter. |
| 51 | AntiMagic | 0 | Used in the Witchunter class definition, apperently the only effect being that MR effects beneficial as well as combat spells cast on the target. |
References
Points at
Death message
- #3253
Description text
Move message
- #8240 A %s walks into the room from %s.
Pointed at by
Drops
- #1943 sapphire key (100%)