white guardsman #1065
group 38 / index 100 in game limit 8
- Experience
- 10,000
- Hit points
- 1,500
- HP regen
- 250
- Energy
- 1000
- AC / DR / MR
- 70 / 4 / 120
- BS defence
- 100
- Alignment
- 2
- Type
- 3
- Regen time
- 1
- Charm
- 999 (res 100)
- Weapon
- 65
Standing before you is a warrior of white, wielding a large
broadsword. His chain-mail and shield are of the purest white you
you have ever seen, and his drawn helm seems painted to match. The
guard does nothing as you gaze upon it, but ready for battle.
Attack routine
| # | Type | Uses | Chance | Accy | Damage | Energy | Spell |
|---|---|---|---|---|---|---|---|
| 0 | 1 | 80% | 200 | 15–45 | 400 | — | |
| 1 | 1 | 100% | 200 | 30–120 | 400 | — | |
| 2 | 0 | 0% | — | 0–0 | 0 | — |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 28 | Magical | 4 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 139 | SpellImmu | 40 | Used in objects to make the target immune to spells below or equal to the level specified in the parameter. |
| 57 | SeeHidden | 0 | Grants the ability to see hidden players. For monsters, this allows them to see hidden players and attack them while they are sneaking or hiding. The monster will also follow even if the player escape |