white knight #1066
group 38 / index 0 in game limit 2
- Experience
- 15,000
- Hit points
- 1,800
- HP regen
- 250
- Energy
- 1000
- AC / DR / MR
- 70 / 15 / 150
- BS defence
- 250
- Alignment
- 2
- Regen time
- 1
- Charm
- 9999 (res 9999)
- Weapon
- 1361
A tall gallant figure shining brightly in white armour stands before
you wielding a large platinum greatsword. A tall plume rises out
about his visored greathelm. No sound of breath or voice comes from
him as he slowly moves towards you, holding a battle stance.
Attack routine
| # | Type | Uses | Chance | Accy | Damage | Energy | Spell |
|---|---|---|---|---|---|---|---|
| 0 | 1 | 70% | 200 | 21–65 | 200 | globe of darkness 20% @ lvl 40 | |
| 1 | 1 | 100% | 200 | 40–200 | 200 | damnation 40% @ lvl 40 | |
| 2 | 0 | 0% | — | 0–0 | 0 | wrathful curse 60% @ lvl 40 | |
| 3 | 0 | 0% | — | 0–0 | 0 | — |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 28 | Magical | 4 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 139 | SpellImmu | 40 | Used in objects to make the target immune to spells below or equal to the level specified in the parameter. |
| 57 | SeeHidden | 0 | Grants the ability to see hidden players. For monsters, this allows them to see hidden players and attack them while they are sneaking or hiding. The monster will also follow even if the player escape |
| 21 | ImmuPoison | 0 | Used in duration spells to make the target immune to poison. |
References
Points at
Casts
- #440 globe of darkness (attack 0)
- #853 wrathful curse (attack 2)
- #1025 damnation (attack 1)
Death message
- #3253
Description text
Move message
- #515 A %s stomps in from %s!