blue sphere #1081
group 38 / index 0 in game limit 1
- Experience
- 10,000
- Exp multiplier
- 10.0
- Hit points
- 500
- HP regen
- 500
- Energy
- 1000
- AC / DR / MR
- 100 / 0 / 250
- Alignment
- 2
- Type
- 2
- Charm
- 9999 (res 9999)
A round sphere of some unknown material floats here above you. Its
bluish color changes to dark shades and it emits an odd whirring.
It is easy to discern by the way it floats about that it is aware of
Abruptly it begins to hum louder, and moves at high speed toward you!
Attack routine
| # | Type | Uses | Chance | Accy | Damage | Energy | Spell |
|---|---|---|---|---|---|---|---|
| 0 | 1 | 100% | 300 | 100–300 | 1000 | red ball summon 20% @ lvl 10 | |
| 1 | 0 | 20% | 70 | 4–20 | 1000 | — | |
| 2 | 0 | 30% | 1 | 50–0 | 1000 | — | |
| 3 | 229 | 0% | — | 0–0 | 0 | — |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 139 | SpellImmu | 999 | Used in objects to make the target immune to spells below or equal to the level specified in the parameter. |
| 28 | Magical | 4 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 57 | SeeHidden | 0 | Grants the ability to see hidden players. For monsters, this allows them to see hidden players and attack them while they are sneaking or hiding. The monster will also follow even if the player escape |
| 146 | MonsGuards | 1080 | Used in monster definitions to define a monster that protects this one. The parameter points to an entry in the monster database that will protect this one. Multiple MonsGuards can be used to make the |
References
Points at
Casts
- #1348 red ball summon (attack 0)
Death message
- #3353
Move message
- #3352 A hovering sphere appears out of thin air!
Pointed at by
Summoned by