MajorMUD Online Explorer

water elemental #268

group 21 / index 6 in game

Experience
900
Hit points
220
HP regen
22
Energy
1000
AC / DR / MR
72 / 0 / 56
BS defence
100
Alignment
3
Charm
9999 (res 9999)

The water elemental is extremely difficult to notice, as it is only

barely visible in any body of water. It flows about rapidly, able to

change its shape and to deliver powerful blows with its watery limbs.

Elementals are also known to sometimes command elemental magics.

Attack routine

#TypeUsesChance AccyDamageEnergySpell
0 1 33% 75 5–24 1000
1 1 66% 85 10–35 1000
2 2 100% 360 100–16 1000

Abilities

AbilityNameValueEffect
109 NonLiving 0 Used in monster attributes to flag the monster as being Non Living which makes it impossible to cast spells flagged as AffectsLiving on them. See "AffectsLiving"
21 ImmuPoison 0 Used in duration spells to make the target immune to poison.
3 Rcol -25 Modifies resistance to cold by the value specified by the parameter.
28 Magical 1 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.
66 Rlit -100 Modifies resistance to lightning by the value specified by the parameter.

References

Points at

Death message
  • #914 The %s strikes you with a watery limb for %d damage!
Greeting text
Move message
  • #913 A water elemental flows in from %s.

Pointed at by