water elemental #268
group 21 / index 6 in game
- Experience
- 900
- Hit points
- 220
- HP regen
- 22
- Energy
- 1000
- AC / DR / MR
- 72 / 0 / 56
- BS defence
- 100
- Alignment
- 3
- Charm
- 9999 (res 9999)
The water elemental is extremely difficult to notice, as it is only
barely visible in any body of water. It flows about rapidly, able to
change its shape and to deliver powerful blows with its watery limbs.
Elementals are also known to sometimes command elemental magics.
Attack routine
| # | Type | Uses | Chance | Accy | Damage | Energy | Spell |
|---|---|---|---|---|---|---|---|
| 0 | 1 | 33% | 75 | 5–24 | 1000 | — | |
| 1 | 1 | 66% | 85 | 10–35 | 1000 | — | |
| 2 | 2 | 100% | 360 | 100–16 | 1000 | — |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 109 | NonLiving | 0 | Used in monster attributes to flag the monster as being Non Living which makes it impossible to cast spells flagged as AffectsLiving on them. See "AffectsLiving" |
| 21 | ImmuPoison | 0 | Used in duration spells to make the target immune to poison. |
| 3 | Rcol | -25 | Modifies resistance to cold by the value specified by the parameter. |
| 28 | Magical | 1 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 66 | Rlit | -100 | Modifies resistance to lightning by the value specified by the parameter. |
References
Points at
Death message
- #914 The %s strikes you with a watery limb for %d damage!
Greeting text
Move message
- #913 A water elemental flows in from %s.