guardian beast #351
group 22 / index 31 in game limit 1
- Experience
- 40,000
- Exp multiplier
- 2.0
- Hit points
- 750
- HP regen
- 75
- Energy
- 1000
- AC / DR / MR
- 45 / 8 / 80
- Alignment
- 2
- Regen time
- 24
- Charm
- 9999 (res 9999)
This eight-foot monstrosity looks like something out of a nightmare.
Its skin is jet black, and its head is nothing more than a lump
peeking out of its barrel-like chest. Glowing amber eyes peer out
above a wide mouth filled with sharp, thick teeth.
Attack routine
| # | Type | Uses | Chance | Accy | Damage | Energy | Spell |
|---|---|---|---|---|---|---|---|
| 0 | 1 | 80% | 84 | 8–28 | 250 | — | |
| 1 | 1 | 90% | 120 | 35–100 | 700 | — | |
| 2 | 1 | 100% | 200 | 60–120 | 1000 | — |
Drops
| Item | Chance | Uses |
|---|---|---|
| golden key #813 | 100% | 1 |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 109 | NonLiving | 0 | Used in monster attributes to flag the monster as being Non Living which makes it impossible to cast spells flagged as AffectsLiving on them. See "AffectsLiving" |
| 21 | ImmuPoison | 0 | Used in duration spells to make the target immune to poison. |
| 5 | Rfir | 25 | Modifies resistance to fire by the value specified by the parameter. |
| 28 | Magical | 2 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 139 | SpellImmu | 5 | Used in objects to make the target immune to spells below or equal to the level specified in the parameter. |
References
Pointed at by
Drops
- #813 golden key (100%)