metallic monstrosity #374
group 24 / index 100 in game limit 1
- Experience
- 22,500
- Exp multiplier
- 10.0
- Hit points
- 1,000
- HP regen
- 10
- Energy
- 1000
- AC / DR / MR
- 65 / 10 / 60
- Alignment
- 5
- Type
- 1
- Regen time
- 3
- Charm
- 999 (res 999)
This massive, armour-plated beast closely ressembles the other,
smaller creatures in these tunnels. Scythe-like jaws, fifteen-foot
long tentacles and intimidating size set it apart from the rest, as
well as gleam of what might be intelligence in its eyes.
Attack routine
| # | Type | Uses | Chance | Accy | Damage | Energy | Spell |
|---|---|---|---|---|---|---|---|
| 0 | 1 | 75% | 105 | 6–30 | 250 | zaps 25% @ lvl 20 | |
| 1 | 2 | 100% | 478 | 100–30 | 1000 | — | |
| 2 | 0 | 0% | — | 0–0 | 0 | — |
Drops
| Item | Chance | Uses |
|---|---|---|
| gleaming shard #917 | 100% | -1 |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 139 | SpellImmu | 5 | Used in objects to make the target immune to spells below or equal to the level specified in the parameter. |
| 57 | SeeHidden | 0 | Grants the ability to see hidden players. For monsters, this allows them to see hidden players and attack them while they are sneaking or hiding. The monster will also follow even if the player escape |
| 21 | ImmuPoison | 0 | Used in duration spells to make the target immune to poison. |
| 66 | Rlit | 100 | Modifies resistance to lightning by the value specified by the parameter. |
| 28 | Magical | 3 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
References
Points at
Casts
- #479 zaps (attack 0)
Death message
- #1450 The %s rips you with a tentacle for %d damage!
Greeting text
Move message
- #66
Pointed at by
Drops
- #917 gleaming shard (100%)