flaming mammoth #518
group 32 / index 39 in game
- Experience
- 9,000
- Hit points
- 800
- HP regen
- 100
- Energy
- 1000
- AC / DR / MR
- 45 / 10 / 80
- Alignment
- 2
- Charm
- 9999 (res 9999)
A massive burning beast of hellfire stands before you. A nightmarish
mix of elephant and bull, it stands up right fifteen feet, with two
great horns coming from its head and long tusks that protrude from
its jaw. Its large trunk ends in a wickedly curved spike.
Attack routine
| # | Type | Uses | Chance | Accy | Damage | Energy | Spell |
|---|---|---|---|---|---|---|---|
| 0 | 1 | 40% | 130 | 8–40 | 250 | — | |
| 1 | 1 | 60% | 130 | 40–130 | 1000 | — | |
| 2 | 1 | 70% | 120 | 80–100 | 500 | — | |
| 3 | 1 | 100% | 150 | 30–70 | 250 | — |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 139 | SpellImmu | 20 | Used in objects to make the target immune to spells below or equal to the level specified in the parameter. |
| 5 | Rfir | 200 | Modifies resistance to fire by the value specified by the parameter. |
| 3 | Rcol | -100 | Modifies resistance to cold by the value specified by the parameter. |
| 28 | Magical | 3 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
References
Points at
Death message
- #3113
Description text
Greeting text
Move message
- #366 A %s stomps in from %s!
Pointed at by
Lairs
- #15/1112 Temple of Fire, Grand Altar (32-38-40)
- #15/1113 Temple of Fire, Foyer (32-38-40)
- #15/1115 Temple of Fire, Hallway (32-38-39)
- #15/1120 Temple of Fire, Hallway (32-38-39)
- #15/1124 Temple of Fire, Hallway (32-39-39)
- #15/1125 Temple of Fire, Hallway (32-39-39)
- #15/1126 Temple of Fire, Massive Door (32-38-39)
- #15/1136 Temple of Fire, Hallway (32-38-39)