hydra #589
group 20 / index 999 in game limit 1
- Experience
- 45,000
- Exp multiplier
- 30.0
- Hit points
- 1,800
- HP regen
- 360
- Energy
- 1000
- AC / DR / MR
- 65 / 20 / 100
- Alignment
- 2
- Type
- 1
- Regen time
- 2
- Charm
- 999 (res 9999)
This monstrous, reptilian beast has thick scaly skin that glistens
with oily secretions. It has many heads attached to long, serpentine
necks, that act independently of the body. Hydras have incredible
regeneration and are rumoured to be able to regrow their heads.
Attack routine
| # | Type | Uses | Chance | Accy | Damage | Energy | Spell |
|---|---|---|---|---|---|---|---|
| 0 | 1 | 80% | 140 | 100–250 | 500 | hydra head 50% @ lvl 100 | |
| 1 | 1 | 100% | 160 | 50–100 | 500 | — |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 28 | Magical | 4 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 139 | SpellImmu | 20 | Used in objects to make the target immune to spells below or equal to the level specified in the parameter. |
| 146 | MonsGuards | 590 | Used in monster definitions to define a monster that protects this one. The parameter points to an entry in the monster database that will protect this one. Multiple MonsGuards can be used to make the |
References
Points at
Casts
- #726 hydra head (attack 0)
Casts on spawn
Death message
- #2062 The %s stomps on you for %d damage!
Move message
- #66