hydra head #590
group 20 / index 30 in game limit 6
- Experience
- 7,500
- Exp multiplier
- 5.0
- Hit points
- 450
- HP regen
- 100
- Energy
- 1000
- AC / DR / MR
- 80 / 10 / 100
- Alignment
- 2
- Type
- 2
- Charm
- 999 (res 999)
Each head of the monstrous hydra has beady, glowing red eyes, and a
gaping maw full of wickedly curved teeth. Atop a serpentine neck,
each head can attack a different target, in any direction.
Attack routine
| # | Type | Uses | Chance | Accy | Damage | Energy | Spell |
|---|---|---|---|---|---|---|---|
| 0 | 1 | 100% | 180 | 100–300 | 1000 | — |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 28 | Magical | 4 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 139 | SpellImmu | 20 | Used in objects to make the target immune to spells below or equal to the level specified in the parameter. |
References
Points at
Death message
- #2068 The %s rips you for %d damage!
Description text
Move message
- #3380 A head sprouts from the hydra's shoulders!