animated chains #902
group 29 / index 33 in game
- Experience
- 5,000
- Hit points
- 300
- HP regen
- 50
- Energy
- 1000
- AC / DR / MR
- 90 / 0 / 150
- BS defence
- 100
- Alignment
- 2
- Charm
- 9999 (res 9999)
These chains move in hypnotic patterns, two cobras ready to spring.
The clasps snap at you in anticipation, rust making it seem as if
the grinding of links made a hissing sound. While attached to the
wall they seem to have limitless length, offering little safety.
Attack routine
| # | Type | Uses | Chance | Accy | Damage | Energy | Spell |
|---|---|---|---|---|---|---|---|
| 0 | 1 | 100% | 140 | 10–90 | 200 | ethereal chains 20% @ lvl 40 |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 139 | SpellImmu | 25 | Used in objects to make the target immune to spells below or equal to the level specified in the parameter. |
| 28 | Magical | 4 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
References
Pointed at by
Lairs
- #17/2006 Inner Sanctum (29-33-33)
- #17/2007 Inner Sanctum, Cell (29-33-33)
- #17/2008 Inner Sanctum, Cell (29-33-33)
- #17/2009 Inner Sanctum, Cell (29-33-33)
- #17/2010 Inner Sanctum, Cell (29-33-33)
- #17/2011 Inner Sanctum, Cell (29-33-33)
- #17/2013 Inner Sanctum, Cell (29-33-33)