green demonling #950
group 27 / index 0 in game limit 1
- Experience
- 7,000
- Hit points
- 500
- HP regen
- 100
- Energy
- 1000
- AC / DR / MR
- 70 / 3 / 80
- Alignment
- 2
- Type
- 1
- Charm
- 999 (res 9999)
Ancient lore tells you this monster is a servant to the darkest
magic, summoned through evil rites. Its thick greenish hide drips
ichor from gangreious sores. Its claws and fangs are razor-sharp,
quick to slice flesh and gnaw bone. Its tail ends in a sharp stinger.
Attack routine
| # | Type | Uses | Chance | Accy | Damage | Energy | Spell |
|---|---|---|---|---|---|---|---|
| 0 | 1 | 20% | 135 | 10–30 | 200 | free 100% @ lvl 100 | |
| 1 | 1 | 40% | 135 | 20–60 | 400 | — | |
| 2 | 1 | 60% | 135 | 30–80 | 300 | — | |
| 3 | 1 | 80% | 135 | 35–80 | 400 | — | |
| 4 | 2 | 100% | 535 | 100–40 | 300 | — |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 21 | ImmuPoison | 7 | Used in duration spells to make the target immune to poison. |
| 147 | ResistWater | 200 | Increases or decreases the targets resistance to Water by the value specified in the parameter. |
| 34 | Dodge | 40 | Increases or decreases the targets ability to Dodge by the % value specified in the parameter. |
| 28 | Magical | 3 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |