Adventurer's Guild, Halls of Training
Map 1 · room 481 WCCMAP01.ANS
This small, torchlit room bares nothing but a set of stairs leading
upwards. Its plain wooden walls are unornamented and smooth, and the
floor is made of packed earth. The corridor continues to the east.
- Max regen
- 5
- Attributes
- 2
Exits
| Dir | Kind | Destination | Parameters |
|---|---|---|---|
| E | normal | 1/482 Adventurer's Guild, Halls of Training | |
| U | normal | 1/351 Adventurer's Guild, South Corridor |
References
Points at
Pointed at by
Reached from
- #15/347 Darkened Tunnels (NW)
- #1/351 Adventurer's Guild, South Corridor (D)
- #7/436 Fungus Forest (W)
- #8/463 Dark Street, Junction (S)
- #2/480 Dragon's Teeth Hills (SW)
- #3/480 Silverwood Forest (W)
- #6/480 Misty Bog (SW)
- #7/480 Fungus Forest (NE)
- #9/480 Torchlit Tunnels (E)
- #12/480 Scorching Desert (SW)
- #16/480 Training Grounds (N)
- #17/480 Eastern Road (N)
- #1/482 Adventurer's Guild, Halls of Training (W)
- #2/482 Dragon's Teeth Hills (NE)
- #3/482 Silverwood Forest (NE)
- #6/482 Misty Bog (E)
- #8/482 Dark Street, Junction (N)
- #12/482 Scorching Desert (NE)
- #15/482 Darkened Tunnels (S)
- #16/482 Training Grounds (W)
- #17/482 Eastern Road (S)
- #8/486 Musty Store (E)