Dirt Path
Map 17 · room 41 lair type 3 WCCMAP01.ANS
The main path splits here into four directions. The south leads to a
small campsite. To the southwest the trees and brush appear to get
thicker and the trail becomes less traveled. To the north, the path
widens considerably into a flat road with deep wheel ruts ground into
the dirt. The trees have been cut away here and you notice some
farmsteads in the distance.
- Delay
- 3
- Max regen
- 4
- Control room
- 25
- Monster group
- 29
- Index range
- 13–14
Room spell: blackwood forest
Exits
| Dir | Kind | Destination | Parameters |
|---|---|---|---|
| N | normal | 1/70 Noble Street | |
| S | normal | 1/42 Jail Cell | |
| W | normal | 1/40 Junkyard | |
| NE | normal | 1/43 Jail Cell |
References
Points at
Exits to
- #1/40 Junkyard (W)
- #1/42 Jail Cell (S)
- #1/43 Jail Cell (NE)
- #1/70 Noble Street (N)
Lair monsters
- #801 ogre zombie (29-13-14)
- #802 rabid dire wolf (29-13-14)
- #803 boneless zombie (29-13-14)
- #804 skeletal acid beast (29-13-14)
- #808 vampire fledgling (29-13-14)
- #822 scythe skeleton (29-13-14)
- #826 spirit assassin (29-13-14)
- #832 vampire bat (29-13-14)
- #882 dark cupid (29-13-14)
- #885 stitched zombie (29-13-14)
- #900 blood skeleton (29-13-14)
- #923 giant locust (29-13-14)
Room spell