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Ancient Galleon

Map 17 · room 998 lair type 3 WCCMAP01.ANS

Just being on this vessel runs a chill down your spine and a twinge in

your gut. Judging by the gaping holes in the deck, this ship should

no longer be afloat. Peering into the water along the sides of the

ship you see tears in the wood, like gaping wounds. The ship seems

unnaturally cold, and you faintly hear a cackle, as if a thousand

sailors were about to appear. Looking about, you see nothing but a

rotted mast in the center of the ship.

Delay
2
Max regen
3
Control room
980
Death room
2415
Monster group
29
Index range
36–36

Exits

DirKindDestinationParameters
S normal 1/982 Sewer Tunnel, intersection
E normal 1/996 Sewer Tunnel
SW normal 1/981 Sewer Tunnel

References

Points at

Lair monsters

Pointed at by