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divine healing #1059

dihe not in game

Level
50
Mana
50
Base damage/heal
15–95
Spell type
3
Difficulty
-140
Attack type
4
Magery
2 / 3
Level cap
65
Max increase
+2 over 1 levels
Min increase
+1 over 1 levels

This conjures a divine hand to heal a comrade of

severe injuries they have incurred

Abilities

AbilityNameValueEffect
18 Heal 0 Heals damage specified by the value in the parameter.
120 StartMsg 2926 Used in spells to specify the 'start message' for the spell.Basically, this sets the opening line for the spell before the Cast Message is sent.
97 Good 0 In spells and items, makes the spell/item useable only by Good aligned characters.