MajorMUD Online Explorer

Textblock #9036

in game item_read_text

This parchment is the deed for the red house, which is nestled comfortably
in the slums, south of Silvermere proper. Proper directions for this house
would start at the shadowy healer, then go south once and west once, then
south four paces, then follow the path east. The first north you come too
will be this wonderful beauty. It is well guarded and sports a resting room
to soothe your wounds. USE this deed for the keys and emblem needed for the
guards. The plain key is for the front door. A tax of 150 gold is assessed each 
night for the house. At the entrance you may create a key to the door, and in any room you may summon additional guards for a price, or make an emblem for free. You can also purchase a healer in your "resting room" for a price.

References

Points at

Pointed at by