glowing warhammer #116
in game
- Type
- 1
- Damage
- 6–14
- Accuracy
- 3
- Speed
- 1550
- Strength required
- 60
- Weight
- 150
- Cost
- 500
- Cost type
- 2
- Uses
- -1
- Robable
- yes
This large, one-handed warhammer shines with a soft blue
glow. It appears to be made of a dark metal, and although
looks heavy is in fact quite easy to swing. Its flat, broad
head is ornately carved with sigils of power.
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 28 | Magical | 1 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 86 | Quality | 1 | Specifies an items "Quality". The only effect of this is to counter "Shatter". See "Shatter". |
| 116 | BSAccu | -15 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease |
| 135 | MinLevel | 10 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
References
Points at
Dropped by
- #242 cocoon (1%)
- #800 sage (1%)
Hit message
- #8232 smash|clobber|slam
Miss message
- #8286 swing at
Sold by
- #18 Blunt Weapons (max 5)
- #77 Rhudaur Weapon Shop (max 5)
- #101 Dwarven Weapon Store (max 10)