MajorMUD Online Explorer

bloodstained chakram #1202

in game

Type
1
Weapon type
2
Damage
7–25
AC / DR
1 / 0
Accuracy
5
Speed
2300
Strength required
75
Weight
150
Cost
100
Cost type
3
Robable
yes

Red stains cover this circlet of strange metal, and as you

grab it you feel an intense sense of evil. Black runes seem

to pulsate from the large circle, and you wonder what evil

deeds it has done. Much smaller then a regular sized chakram

it is small enough to use for stealthy attacks.

Abilities

AbilityNameValueEffect
135 MinLevel 35 Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the
58 Crits 5 Increases or decreases the targets critical hit chance by the value specified in the parameter.
98 Evil 100 In spells and items, makes the spell/item useable only by Evil aligned characters.
86 Quality 100 Specifies an items "Quality". The only effect of this is to counter "Shatter". See "Shatter".
28 Magical 3 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.
117 BsMinDmg 7 Used in items (although I can see no reason why it couldn't be used in a spell) to specify a higher (or lower) minimum backstab damage for the weapon when armed.
118 BsMaxDmg 10 Used in items (although I can see no reason why it couldn't be used in a spell) to specify a higher (or lower) maximum backstab damage for the weapon when armed.
116 BSAccu 15 Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease

References

Points at

Hit message
  • #1191 hurl your chakram and strike
Miss message
  • #2799 hurl your chakram at

Pointed at by