blackwood staff #1226
in game limit 3
- Type
- 1
- Weapon type
- 1
- Damage
- 4–10
- AC / DR
- 10 / 0
- Accuracy
- 2
- Speed
- 1300
- Strength required
- 45
- Weight
- 110
- Cost
- 10
- Cost type
- 3
- Uses
- -1
- Robable
- yes
This long staff is made of a thick black wood that feels
cold to the touch. Etched upon its length are vile runes
that glow a dark red color. You get a sickly feeling in the
pit of your stomach when you run your fingers along the
letters.
Restrictions
| Kind | Value |
|---|---|
| class | Mage |
| class | Priest |
| class | Druid |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 114 | %Spell | 99 | Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp". |
| 43 | CastsSp | 787 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |
| 135 | MinLevel | 30 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
| 98 | Evil | 100 | In spells and items, makes the spell/item useable only by Evil aligned characters. |
| 70 | S.C. | 5 | Incresaes or decreases the targets SC by the value specified in the parameter. |
| 28 | Magical | 3 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
References
Points at
Casts
Dropped by
- #624 hanging cocoon (1%)
Hit message
- #8237 smack|whap|beat
Miss message
- #8286 swing at
Sold by
- #118 Lost City Weapons, Back Room (max 10)