MajorMUD Online Explorer

nightblack scythe #1471

in game limit 1 not droppable

Type
1
Weapon type
3
Damage
20–80
Speed
3700
Strength required
100
Weight
300
Cost
200
Cost type
3
Uses
-1

This huge, heavy scythe is as black as eternal night, and

radiates a strange aura of death. Its shaft is set with

ivory skulls, its blade is long, curved, and sharp as a

razor. A sense of evil invades your senses, and you feel as

if gazing at this grisly weapon taints your soul.

Restrictions

KindValue
negate spell#13 minor healing
negate spell#17 major healing
negate spell#89 greater healing
negate spell#121 godheal

Abilities

AbilityNameValueEffect
135 MinLevel 60 Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the
28 Magical 5 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.
114 %Spell 100 Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp".
43 CastsSp 985 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.
98 Evil 200 In spells and items, makes the spell/item useable only by Evil aligned characters.
82 Cursed 100 Used on items, once worn, a Cursed item can't be removed.
43 CastsSp 952 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.
123 HPRegen -100 Used in any object to modify the targets HP regen rate. The Druid spell "Rapid Healing" and the module-1 quest rings use this attribute.

References

Points at

Dropped by
Hit message
  • #1417 rip|slice|slash
Miss message
  • #8289 swipe at
Sold by

Pointed at by