MajorMUD Online Explorer

ruby staff #1514

not in game

Type
1
Weapon type
1
Armour type
1
Damage
10–20
AC / DR
20 / 0
Accuracy
10
Speed
2000
Strength required
50
Weight
120
Cost
5
Cost type
3
Uses
5
Robable
yes
Retain after uses
yes
Coins when opened
runic 1235881622, platinum 475533122, gold 264441644, silver 1235881794, copper 244711445

Carved from a maple, this six-foot staff shines as if

freshly polished. A large blood red ruby sits atop the head

of the staff, a faint humming sound can be heard from it.

Strange red runes encircle the staff from the foot to the

head, each glowing of their own accord.

Abilities

AbilityNameValueEffect
43 CastsSp 1156 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.
114 %Spell 40 Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp".
43 CastsSp 979 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.
135 MinLevel 40 Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the
59 ClassOk 12 Used in items to make the item equippable by classes they aren't intended to be used with.
59 ClassOk 15 Used in items to make the item equippable by classes they aren't intended to be used with.
121 Recharge 5 Used in items to specify the amount of "uses" to recharge at cleanup.
28 Magical 1 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.

References

Points at

Hit message
  • #8237 smack|whap|beat
Miss message
  • #8375 swing at

Pointed at by