ruby staff #1514
not in game
- Type
- 1
- Weapon type
- 1
- Armour type
- 1
- Damage
- 10–20
- AC / DR
- 20 / 0
- Accuracy
- 10
- Speed
- 2000
- Strength required
- 50
- Weight
- 120
- Cost
- 5
- Cost type
- 3
- Uses
- 5
- Robable
- yes
- Retain after uses
- yes
- Coins when opened
- runic 1235881622, platinum 475533122, gold 264441644, silver 1235881794, copper 244711445
Carved from a maple, this six-foot staff shines as if
freshly polished. A large blood red ruby sits atop the head
of the staff, a faint humming sound can be heard from it.
Strange red runes encircle the staff from the foot to the
head, each glowing of their own accord.
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 43 | CastsSp | 1156 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |
| 114 | %Spell | 40 | Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp". |
| 43 | CastsSp | 979 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |
| 135 | MinLevel | 40 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
| 59 | ClassOk | 12 | Used in items to make the item equippable by classes they aren't intended to be used with. |
| 59 | ClassOk | 15 | Used in items to make the item equippable by classes they aren't intended to be used with. |
| 121 | Recharge | 5 | Used in items to specify the amount of "uses" to recharge at cleanup. |
| 28 | Magical | 1 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
References
Points at
Hit message
- #8237 smack|whap|beat
Miss message
- #8375 swing at