heavy black rod #462
in game
- Type
- 1
- Damage
- 5–16
- Accuracy
- -8
- Speed
- 1775
- Strength required
- 60
- Weight
- 150
- Cost
- 3,000
- Cost type
- 2
- Uses
- -1
- Robable
- yes
This three-foot-long rod flickers from light grey, to
charcoal, to night black, then back to grey again in an
endless cycle of shifting shades. It is completely unmarked
and is as smooth as glass.
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 28 | Magical | 2 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 86 | Quality | 2 | Specifies an items "Quality". The only effect of this is to counter "Shatter". See "Shatter". |
| 114 | %Spell | 10 | Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp". |
| 43 | CastsSp | 179 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |
| 116 | BSAccu | -10 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease |
| 135 | MinLevel | 15 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
References
Points at
Casts
Hit message
- #11 pound|smash|crush
Miss message
- #8286 swing at
Sold by