MajorMUD Online Explorer

heavy black rod #462

in game

Type
1
Damage
5–16
Accuracy
-8
Speed
1775
Strength required
60
Weight
150
Cost
3,000
Cost type
2
Uses
-1
Robable
yes

This three-foot-long rod flickers from light grey, to

charcoal, to night black, then back to grey again in an

endless cycle of shifting shades. It is completely unmarked

and is as smooth as glass.

Abilities

AbilityNameValueEffect
28 Magical 2 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.
86 Quality 2 Specifies an items "Quality". The only effect of this is to counter "Shatter". See "Shatter".
114 %Spell 10 Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp".
43 CastsSp 179 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.
116 BSAccu -10 Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease
135 MinLevel 15 Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the

References

Points at

Hit message
  • #11 pound|smash|crush
Miss message
  • #8286 swing at

Pointed at by