staff of the elements #788
in game
- Type
- 1
- Weapon type
- 1
- Damage
- 4–15
- AC / DR
- 10 / 0
- Speed
- 1700
- Strength required
- 50
- Weight
- 150
- Cost
- 2,000
- Cost type
- 2
- Uses
- -1
- Robable
- yes
This strange staff is made of four intertwined metallic
rods, one blue, one green, one red and one silver. It
crackles with arcane energy, as the powers from all four
elements meet, fuse and conflict.
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 28 | Magical | 2 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 86 | Quality | 2 | Specifies an items "Quality". The only effect of this is to counter "Shatter". See "Shatter". |
| 135 | MinLevel | 20 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
| 59 | ClassOk | 12 | Used in items to make the item equippable by classes they aren't intended to be used with. |
| 114 | %Spell | 25 | Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp". |
| 43 | CastsSp | 416 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |
| 59 | ClassOk | 13 | Used in items to make the item equippable by classes they aren't intended to be used with. |
| 59 | ClassOk | 15 | Used in items to make the item equippable by classes they aren't intended to be used with. |
References
Points at
Hit message
- #8237 smack|whap|beat
Miss message
- #8289 swipe at
Sold by
- #18 Blunt Weapons (max 1)