MajorMUD Online Explorer

adamantite claymore #825

in game limit 1

Type
1
Weapon type
2
Damage
8–20
AC / DR
10 / 0
Speed
1750
Strength required
60
Weight
150
Cost
75
Cost type
3
Uses
-1
Robable
yes

This is a large one-handed sword, nearly the size of a

bastard-sword and crafted out of adamantite. The hilt is

wound with black leather and intertwined with fine mithril

thread. Dark blue energy pulses up and down the length of

the blade, making the hair on the back of your neck stand on

end.

Abilities

AbilityNameValueEffect
114 %Spell 25 Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp".
43 CastsSp 443 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.
28 Magical 2 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.
86 Quality 1 Specifies an items "Quality". The only effect of this is to counter "Shatter". See "Shatter".
116 BSAccu -10 Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease
135 MinLevel 15 Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the

References

Points at

Dropped by
Hit message
  • #8226 slash|impale|hack
Miss message
  • #8286 swing at
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