captain of the guard #346
group 22 / index 0 in game limit 1
- Experience
- 50,000
- Exp multiplier
- 2.0
- Hit points
- 1,200
- HP regen
- 120
- Energy
- 1000
- AC / DR / MR
- 65 / 4 / 85
- BS defence
- 15
- Alignment
- 2
- Gender
- 1
- Regen time
- 2
- Charm
- 999 (res 9999)
- Weapon
- 825
- Coins
- runic 0, platinum 0, gold 50, silver 0, copper 0
This fearsome-looking dark-elf is garbed in black field plate and
wears a robe of the deepest crimson. His face is completely obscured
by the lowered visor of his helmet, which emanates a dull blackness.
He deftly wields a large claymore that pulsates with blue energy.
Attack routine
| # | Type | Uses | Chance | Accy | Damage | Energy | Spell |
|---|---|---|---|---|---|---|---|
| 0 | 1 | 25% | 125 | 8–20 | 200 | — | |
| 1 | 1 | 85% | 125 | 8–20 | 200 | — | |
| 2 | 1 | 100% | 125 | 25–80 | 200 | — | |
| 3 | 0 | 0% | — | 0–0 | 0 | — |
Drops
| Item | Chance | Uses |
|---|---|---|
| adamantite claymore #825 | 5% | -1 |
| obsidian field plate #826 | 5% | -1 |
| opal brooch #811 | 100% | -1 |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 21 | ImmuPoison | 0 | Used in duration spells to make the target immune to poison. |
| 28 | Magical | 2 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
References
Pointed at by
Drops
- #811 opal brooch (100%)
- #825 adamantite claymore (5%)
- #826 obsidian field plate (5%)