MajorMUD Online Explorer

captain of the guard #346

group 22 / index 0 in game limit 1

Experience
50,000
Exp multiplier
2.0
Hit points
1,200
HP regen
120
Energy
1000
AC / DR / MR
65 / 4 / 85
BS defence
15
Alignment
2
Gender
1
Regen time
2
Charm
999 (res 9999)
Weapon
825
Coins
runic 0, platinum 0, gold 50, silver 0, copper 0

This fearsome-looking dark-elf is garbed in black field plate and

wears a robe of the deepest crimson. His face is completely obscured

by the lowered visor of his helmet, which emanates a dull blackness.

He deftly wields a large claymore that pulsates with blue energy.

Attack routine

#TypeUsesChance AccyDamageEnergySpell
0 1 25% 125 8–20 200
1 1 85% 125 8–20 200
2 1 100% 125 25–80 200
3 0 0% 0–0 0

Drops

ItemChanceUses
adamantite claymore #825 5% -1
obsidian field plate #826 5% -1
opal brooch #811 100% -1

Abilities

AbilityNameValueEffect
21 ImmuPoison 0 Used in duration spells to make the target immune to poison.
28 Magical 2 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.

References

Points at

Death message
  • #1323 The %s slashes you for %d damage!
Greeting text
Move message
  • #66

Pointed at by