Intersection of Guild St. & River St.
Map 1 · room 1231 WCCMAP01.ANS
This is a cobblestoned street. It is dimly lit by guttering lanterns
hung from tall posts. The city wall is to the north, towering over
twenty feet above you. River street is fairly quiet, but is well-used
as it intersects many main streets. It continues to the east and west.
The broad expanse of Guild street goes off to the south here, heading
towards, and ending in, the town square. You can make out the entrance
to a low wooden building off to the south.
- Max regen
- 15
- Attributes
- 2
Exits
| Dir | Kind | Destination | Parameters |
|---|---|---|---|
| S | normal | 1/21 Intersection of Guild St. & River St. |
References
Points at
Exits to
Pointed at by
Reached from
- #8/1185 Negative Power Plane (SE)
- #9/1195 Warped Asylum (E)
- #17/1217 Crystal Lake (SW)
- #17/1218 Crystal Lake (S)
- #17/1219 Crystal Lake (SE)
- #7/1229 Black Fortress, Dungeon (E)
- #2/1230 Stone Tunnel (E)
- #6/1230 Lava Tube (D)
- #8/1230 Negative Power Plane (SE)
- #12/1230 Scorched Cavern (SW)
- #15/1230 Old Mine Tunnel (SW)
- #16/1230 Life Tree, Limb Stairs (SE)
- #17/1230 Crystal Lake (E)
- #2/1232 Stone Tunnel (S)
- #6/1232 Lava Tube (W)
- #7/1232 Black Fortress, Dungeon (SW)
- #8/1232 Negative Power Plane (NW)
- #9/1232 Warped Asylum (W)
- #12/1232 Scorched Cavern (NE)
- #15/1232 Old Mine Tunnel (E)
- #16/1232 Life Tree, Limb Stairs (NE)
- #17/1232 Crystal Lake (W)
- #17/1260 Crystal Lake (NW)
- #17/1261 Crystal Lake (N)
- #17/1262 Crystal Lake (NE)
- #9/1263 Padded Cell (N)