MajorMUD Online Explorer

globe of invulnerability #307

ginv in game cast_by_monster

Base damage/heal
100–100
Duration
500
Spell type
3
Difficulty
100
Target
2
Attack type
4

Abilities

AbilityNameValueEffect
158 ReqToHit 9 Monsters with this flag require that weapons (and spells?) with this IDENTICAL flag (including parameter) be used to attack it. NOTHING else will work on these monsters.
115 DescMsg 638 Used in spells. Specifies the message in WCCMSG.DAT to use when the spell wears off, when you are looked at, and when you type 'STAT' to see the effect listed.
139 SpellImmu 9999 Used in objects to make the target immune to spells below or equal to the level specified in the parameter.
120 StartMsg 623 Used in spells to specify the 'start message' for the spell.Basically, this sets the opening line for the spell before the Cast Message is sent.
142 HitMagic 10 Seen in weapons (and possibly could be used in spells) and used to make them hit magical creatures of the value specified in the parameter or LOWER. HitMagic +5 for example would let the target hit mo
2 AC 100 Modifies the AC value specified by the parameter, this AC is NOT affected by the targets weight. Used in barkskin and stoneskin.
7 DR 1000 Modifies the DR value specified by the parameter. Note that DR is expressed in multiples of 10.
18 Heal 9999 Heals damage specified by the value in the parameter.
150 HealMana 9999 Regenerates mana back by the value specified in the parameter.
34 Dodge 100 Increases or decreases the targets ability to Dodge by the % value specified in the parameter.

References

Points at

Pointed at by

Cast by