globe of invulnerability #307
ginv in game cast_by_monster
- Base damage/heal
- 100–100
- Duration
- 500
- Spell type
- 3
- Difficulty
- 100
- Target
- 2
- Attack type
- 4
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 158 | ReqToHit | 9 | Monsters with this flag require that weapons (and spells?) with this IDENTICAL flag (including parameter) be used to attack it. NOTHING else will work on these monsters. |
| 115 | DescMsg | 638 | Used in spells. Specifies the message in WCCMSG.DAT to use when the spell wears off, when you are looked at, and when you type 'STAT' to see the effect listed. |
| 139 | SpellImmu | 9999 | Used in objects to make the target immune to spells below or equal to the level specified in the parameter. |
| 120 | StartMsg | 623 | Used in spells to specify the 'start message' for the spell.Basically, this sets the opening line for the spell before the Cast Message is sent. |
| 142 | HitMagic | 10 | Seen in weapons (and possibly could be used in spells) and used to make them hit magical creatures of the value specified in the parameter or LOWER. HitMagic +5 for example would let the target hit mo |
| 2 | AC | 100 | Modifies the AC value specified by the parameter, this AC is NOT affected by the targets weight. Used in barkskin and stoneskin. |
| 7 | DR | 1000 | Modifies the DR value specified by the parameter. Note that DR is expressed in multiples of 10. |
| 18 | Heal | 9999 | Heals damage specified by the value in the parameter. |
| 150 | HealMana | 9999 | Regenerates mana back by the value specified in the parameter. |
| 34 | Dodge | 100 | Increases or decreases the targets ability to Dodge by the % value specified in the parameter. |
References
Points at
Pointed at by
Cast by
- #504 Morukai (attack 0)