Build a character
Pick a race, class and level, then spend the creation points. This is the question a paste cannot answer — not "what am I now" but what would I be at level 40, and whether a camp is survivable for that character.
Costs follow the game's own creation chart: the tenth point in a stat is cheap, the fortieth is not. A race's stat maximum is a hard ceiling, and the point pool grows with level. Race and class abilities are applied, so a Dark-Elf Ninja is not a Human Warrior with different numbers.
The arithmetic
100 points unspent. A build that leaves points on the table is legal but weaker than it needs to be.
Dark-Elf Bard, level 1
Hit points 4–7 — the class range is rolled per level, so a real character lands somewhere in there rather than on a number. · mana 10 · reaching level 1 costs 2,550 experience.
What it does
| Statistic | Value | Where it comes from |
|---|---|---|
| Armour class | 72 | gear and abilities — none worn yet |
| Magic resistance | 40 | (INT + 3×WIL) ÷ 4 = 35 + 5 from race/class |
| Dodge | none | level, charm and agility, plus load (raw -26, clipped to none) |
| Stealth | 55 | granted by race and class, ×4 agility |
| Martial arts | 14 | class base plus agility |
| Crit chance | 1% | from race and class abilities |
| Strength damage | -1 | (STR − 50) ÷ 10, per melee hit |
Abilities this build carries
| Source | Ability | Value |
|---|---|---|
| Dark-Elf | 13 | 80 |
| Dark-Elf | 102 | 0 |
| Dark-Elf | 58 | 1 |
| Dark-Elf | 106 | 3 |
| Bard | 103 | 0 |
| Bard | 40 | 0 |
| Bard | 39 | 0 |
| Bard | 37 | 0 |
| Bard | 31 | 0 |
Values of zero are flags, not absences — that is how race and class stealth are granted.